Just a quick list of the worst bugs and annoyances most of us are dealing with pretty much on a daily basis.
== Storage ==
Scrolling through items in storage jumps back to the top after you right click the item to your backpack.
== Popups ==
Popups from competition results make rods stop baiting automatically.
Popups appear while rod is cast then you can't reel in bait.
Popups appearing while rods are on a rod stand prevent you picking up your rods.
Popups after placing a rod stand sometimes returns you to the map screen forcing you to respawn at a peg, removing the stand and rods, wasting competition time.
Popups during competition can prevent boat from starting when you press E, requires moving to another peg or relog to fix.
Competition rewards are not displayed anywhere, and popup doesn't appear showing what you have won (show this on the rewards screen when a competition is done please, then players can go check it if they like to).
== Templates ==
Templates wont equip the same line that was cut from a 1000y or 300y spool, even though the line is the same length and specification.
Bait bought with cash and coins do not stack(why? they cant be sold). Also wont be equipped if a template was made with 1 or the other, like the line.
== Lures ==
Crankbaits, poppers, walkers and a few other lures do not stack, even though they have no durability, just taking up tons of space in home storage for no reason, all other tackle of the same type without durability stacks.
Bassjigs snag in structures every time, these are lures with a stop to prevent snags, made for targeting bass that hide in structures.
Buzzbaits are just all wrong and way to effective, they aren't made for fishing on the bottom with stop and go, or twitch, needs a rework. That is what spinnerbaits are for.
Troy rod exploit, not even going to get into this in more detail, been known for ages.
Can equip more line than reels should have by swapping a small reel into the place of a larger one.
All leaders take massive amounts of damage when using any lure that touch the ground, so much that you can completely wear out a leader in only 4 or 5 ingame hours(doesn't matter for the most part, but some leaders are sold for baitcoins so needs to be fixed).
== Controls ==
No option in keybinds unbind line clipping, default c.
No option in keybinds to unbind reel speed setting on mwheel up and mwheel down.
Same for unbinding middle mouse key.
After setting new keybinds the game will auto reset your keys after relogging, setting both primary and alternative bind to the default.
== Latency ==
Server lag cause fish not to score when caught even when placed in your bag.
Server lag completely prevents hooking fish.
Rods wont rearm bait, esp the groundbaits when using spod rods. Think its caused by the server lag. Have to go to inventory then, re-add the bait to rod slots each time.
== Equipment ==
Rods can break or take damage when you get snagged, even with a setup where max drag on your reel is the weakest part of your setup on the max drag setting(nothing should be able to damage or break).
Line will break sometimes when casting lures or bait when in the optimal parameter range of your setup where the weakest part is the max drag setting(nothing should be able to damage or break).
Line will sometimes break randomly on an optimal setup when fish hit the lure, again with a setup where max reel drag is the weakest part of the setup(nothing should be able to damage or break).
== Competitions ==
Bag dumping is used in competitions to farm skill rating, players dump all the fish from the net to return to 0 score and get a neutral gain/loss instead of finishing in a place that will lose rating.
Getting a 0 score should lose you rating, if you do badly you should lose rating, this shouldn't be an exploited system used to inflate leaderboard standing. Its for all competitions that require x number of fish in the net at the end.
A lot of competitions don't even show up once a month, others are showing up 3/4x per week, get some consistency in how often each competition is available. For example Bobber Burbot have only been on twice since Selenge released. Some others from Selenge more than 10x
Amateur competitions, please for the love of god get rid of these, they are taking up so many slots each day and mostly get canceled. If you really NEED them in the game, run 1 competition everyone can join, and let the amateurs score separately.
At least then everyone can do them instead of having 6 or even 8 hours on a Saturday where the majority of players can't do any competitions.
== Some QOL features the game needs. ==
Equipment taking damage from clicking UI buttons. Traveling or forwarding time cause nets boats and all other equipment to be damaged, its ridiculous that things take damage when not even using it.
This mostly affects lower level players but should be fixed regardless.
Templates for practice comps should allow you to start without a 2nd player. You cant "make money" by testing it yourself.
Add an option to disable score results from popping up when doing practice comps. People are not competing in these, they are 99% of the time used for testing, they just add to all the problems above.
Set the correct duration for all competition templates. No comp is 15mins long, why are they all set to 15mins by default.
Allow players to select the weather on the practice competitions instead of randomly generating it by reselecting the template 10x.
Make groundbait ingredients with less than 1 tick on the slider get auto destroyed, we spend so much time going and deleting worthless empty bags of groundbait.
If enough groundbait ingredients is available, make recipes use what is available. Its annoying to go drag all the ingredients back into each recipe slot for every single time you mix something.
Sell baits in stacks larger than 5, having to click buy 5 Large minnows and then click a confirmation after buying it is so annoying. We go through 100's of these baits in a single trip.
Add some way to share groundbait templates.
Add some way to sort rod/reel templates.
Add some way to sort groundbait templates.