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mitderplatte last won the day on September 8

mitderplatte had the most liked content!

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About mitderplatte

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  • Birthday 05/27/1983

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  1. What a nice post. Totally agree. I met some awesome people through this game, and have had a lot of fun evenings and weekends with FP and the people that play it. It is indeed an awesome game, otherwise we wouldn't be sticking around for so long. Tight lines everybody.
  2. Hm I'm kinda undecided on this. It's a double-edged sword. On the one hand I'm with @Rotacomando on this: I like a good fight, and I got nothing against a little challenge in the game. A 25kg sturgeon should not just fly out of the water - same goes for a unique catfish, clear muskie, etc. Even with heavy gear those fish should pose a challenge. I haven't really tried the catfish and muskies yet, but I noticed that the trophy trout in Alberta got stronger, too. Even with the Zeus + Kraken. And I liked that. On the other hand, it should still be possible to get big fish out of the water with slighty lighter gear, too. I liked targeting the uni Pike and tiger muskie with the Fenix. Just because it was a nice fight, in comparison to the Brutus. But with the last few patches (and the last one especially, like you guys stated) the fish not only got stronger (which I'm in favor of), but are also impossible to get out of the water if not using top notch gear. There is no tiring effect (anymore?), and it has been like this for a while now. You can get em as close as 20 m if you take your time; but then they run away to 50 m again. Again and again. I've spent 30-60 real-life mins fighting the fish, until I gave up. This is really frustrating. Feel free to make it hard for the players, but give them a chance. Don't bait people into believing they stand a chance against the fish, and then make them give up after an hour. Either let the fish get tired after a while, and offer players a chance to land them, or just make the line snap at some point in the fight. As a way of telling people "this one's too big. Don't waste your time." And I agree with @kylerobz, too: A game is supposed to make you feel good when you play it. Offer a challenge, but give people a reasonable chance. And then reward players if they achieve something. As of now, the grind is hard enough as is. They're still kind of left alone when it comes to figuring out how to make a balanced setup, not get bankrupt due to travel fees, and after all of that, also learn the mechanics. Which should be way more important than keeping an eye on your money. If the fish get even stronger now, and choosing the right setup becomes even more important than ever before, people might run away before even making it to Michigan. Sure, an OmniFloat shouldn't pull a big catfish out if the water. But I think the devs overshot their goal. I too think that the balancing is not on point. To offer some kind of inspiration for landing big fish on lighter gear, though: Even after the last patch, I managed to get a 23+ kg uni carp out of the water in Germany, with a 12 kg setup (Ardix 400, EspiraDoublePunch 5500, Fluoro 0.45 mm) by closing the brake all the way, once I got the fish as close as 20 m. Which was the distance where the fish usually took off again. Might not work with all setups, as some part of your setup might brake (probably the line?), but it worked for this one. Don't remember it exactly, but I think the Fluoro is a little over the 12kg of the reel, and over the 11.5 kg of the rod. Maybe that caused the line to not break, and the weight of the fish being distributed more to the rod & reel. Must've given the few kg extra power that were needed to get it out of the water.
  3. 5 even, if you're holding one in your hand.
  4. I gotta agree. We post so much shit on this forum.. letting out frustration, complaining about everything.. but this time, I gotta give kudos to the devs. I too think it's awesome that they revised the comp and implemented all the new gear and equipment and locations. Even though I already spent a week or so training for the old-style comp (which is all for nothing now): it would've been so pointless to go for 1 kg common carp in neherrin when we got all those new waterways and species and gear and bait to catch some 20 kg+ moafuggas! So even though I probably won't stand a chance, and will run around the lakes like a headless chicken, catching nothing but crap, I gotta say: this is awesome! Great job devs! And we can even put down our rod-stand.. this is gonna be a great comp. So much looking forward to it! Good luck everybody! (Send markers! )
  5. First of all: congratulations mate! Well done! Just be aware that competitions are always held in a 2-hour timeframe. So if the comp starts at 4pm, people can play the comp until 6pm. If you yourself start right away at 4pm and finish 1st place at 4:30, there might still be other players playing the competition (and possibly overtaking you). It is not until 6pm that the comp is closed, and rewards are sent to the players. You will get notified by a pop-up window with the results, once the comp is finished. Sometimes this might take a couple of minutes. I've had cases where the comp was bugged, and the ends results were not being displayed. And rewards were not sent at all. In that case, you should contact support by email. But I had that only once in over a year of FP. Just wait a bit Long story short: congrats again!
  6. I don't know the details about the mudwater license, and I can't check right now. But if you got a fine, either releasing the fish or even catching the fish in the first place is prohibited with your license. Read carefully. And, to be in the safe side: just always get the advanced one. Then you can catch and keep almost everything.
  7. They stayed somewhere on the forums that the free to play version will still be available and maintained - meaning we will still get updates, and be able to play it. Far as I know, it's all the DLCs that have been released (for PC & PS4) until now. You can check them out one by one on steam, and see all the items that are included: https://store.steampowered.com/dlc/380600/Fishing_Planet/
  8. I'm not too sure about it yet. I think the price range is alright with 65 Euros - given the fact that you get a full game and all DLCs with this version. Even though I don't care about the DLCs too much. I already bought the ones I like the most on the F2P version, and I'm happy with it. The economy and competition aspect of the game is what I'm really curious about. In the trailer and Kp's video, you can see that they still got baitcoins in the full-price game. And it seems that you do now get baitcoins for every unique fish you catch. https://monosnap.com/file/TanJSF8kareqbZFPSbItlaVhUBgyir Which is something I kinda like. But what do you need them for? You already get all the current DLCs when you buy the game. So you will already own nearly all of the lures and gear that is usually only available for baitcoins. And it says you can buy unltd. licenses with in-game cash now (which is another thing I kinda like). But Kp mentioned that you still need the baitcoins to forward the time? I don't really understand why they left that in. Then again, I guess it doesn't really matter much if you can stock up on BCs with every (?) unique. And even if you still need BCs for the unltd. licenses, at least now there is a way to farm them in-game. I'm all in favour of that. And if all lakes are unlocked from the start of the game, I guess the leveling back to 50 won't be much of a problem. But, I still have a couple of questions running through my mind: Will you also get the lake passes included in the DLCs when you first start the game? Or do you have to level your way up to unlock the lakes? Will the gear from the DLCs be usable right from the start? Or do you have to somehow unlock / buy them during the game? What about competitions? I see in the trailer that it still has a "Sport" tab on top. So I guess comps / tourneys will be included in the full-price game, too. But is it connected to the F2P version? If I buy the game for PS4, can I still fish and play competitions / tourneys with my mates who are on the F2P version? And against the F2P users on PS4? Or is it completely separate from the F2P? What about future DLCs that might come out? It says there won't be any micro-transactions. Does that mean that we can't buy future DLCs for the game? Or will we just get them for free with every update? Also, does it mean that you're constantly playing on premium? With the reduced cooldown timer / chum mixing, and increased XP / cash? What do we need BCs for? Unlocking DLC packs? Unlimited Licenses? Buying inventory storage, marker buoys, special gear / lures, forward the time, etc.? All in all, I wouldn't say I "can't wait" for the game. But I can't wait for the first guys to get the game, make a review about it, and share the details with the community Leveling a new character could be fun, actually. And if the full-price version frees you from not having enough inventory slots, not having enough BCs to forward the time (may it be for farming or training), and all of that stuff, I'd buy it. Given the fact that you're still playing on the same servers as the F2P users, of course. Only thing that will indeed be a pain in the butt is re-setting the 300-something buoys on all the lakes For the guys that haven't seen it yet, here's Kp's video we're talking about: edit: on Amazon it says that "online competitions are playable solo or co-op, with its own trophy and ranking system". I'm curios what that means..
  9. Well in the trailer it says that it's a Level 24 lake.. So I guess we're not really missing out on this. Probably the new 4 fish species in it.. which can't be that big. Shouldn't be a real money-maker or anything, if it's level 24. I'm happy about new content, too. But how often do you go to e.g. italy? Except for the (super fun!) trout competition there? I wouldn't be too sad about it
  10. Jup, I agree. That stupid cooldown timer is really limiting (esp. while leveling up). But it's their way of "advertising" premium.. I'd be happy if they'd get rid of it entirely, but then again, how else are they supposed to make money from the game? I'd be all in favor of a complete rework of the economy, though. KpShamino had some nice ideas in his video a while ago (economy part starts at 20:20), that would really make the game better, and I agree with most of them. For once, getting rid of the cooldown timer entirely for premium subscribers would be a good thing. I'd be willing to pay the 50+ euros (or even more) for premium per year, if it'd allow me to forward time to wherever I want. B/C as a level 50 player, all I really care about is training for competitions / tournaments, and for that getting the right conditions is essential. And as a low-level player, I agree, you sometimes have to sit there with a full net and wait for that timer to go down.. Especially since you can't really afford to just leave the lake and come back / go somewhere else, as it completely eliminates your profit. And while they're at it, they should remove the repair costs for days that I don't use my gear, and just skip it to get to the right conditions. If I need to go to day 23 to get the right conditions, I need to pay 1 baitcoin (which is fine), take 5 minutes to forward the time 22 times, and after a day of fishing leave the lake and do all that stuff again, since my whole equipment will be broken by the time I get to day 46 or whatever, when the conditions will be the same again. Not to mention the repair costs of 30.000 or something, plus the travel cost and daily fees that add up. It is just impractical and really expensive (baitcoin- and moneywise) to train for stuff. Which I suppose is cool for the free-to-play aspect. But premium won't help much here. Also, unlimited licenses DLCs (at a reasonable price) would be nice. Michigan now costs 600 baitcoins, which translates to 27 euros. Alaska is 1000, which is about 45 euros. California costs you 800, which is somewhere in between. Quanchkin is 500, which is somewhere around the 25 euro mark. That's more than 150 euros, just to cover some of the nicest competition locations in the game. Not to mention the higher level euro lakes, where UK + Russia would be an additional 115 euros. And that doesn't even eliminate the farming aspect of the game, as you still need to cover your travel and repair costs. And the cooldown timer is something you still need to work around - even with premium. Personally, I'd be happy to pay 20 euros for the Michigan license, since it has a wide variety of fish, a lot of competitions, and is still a decent money- and xp-maker. Same goes for california, since it's one of the few remaining lakes that are still nice for farming. Especially since you can work around the cooldown timer by going for the sturgeon - once you paid your 1 baitcoin to go the 2nd night. And it has some nice comps. But Alaska? I enjoy the partly cloudy days with topwater, but that won't fill your net. And the big ones not only got nerfed, but also have very specific timezones - which brings us back to the cooldown timer. Definitely not worth 45 euros. Louisiana? Nice variety of fish, big ones to fill your net, couple of cool comps, but nothing that's worth farming. Doesn't stand up to the 25 euros for unltd. license. And don't get me started on the 70 euros for the UK.. So yeah, I believe there's a lot of stuff they could do to make putting money into the game more attractive. And a lot of stuff to change to keep new players motivated and playing the game - instead of exiting out cause you got broke, or are waiting for a timer to run out. But it's a small team, and changes only come little by little. I mean, we're still waiting for them to fix the constant lags. Since they pushed out loads of new stuff in the last couple of months, like the euro lakes, feeder / bottom / carp fishing, motor boats, etc. etc. (which is great!), maybe they'll address that next. And at some point also fix the economy in some way. I mean, they were pretty quick about adjusting the in-game prices, once they found out we were looking for deals If we come up with reasonable ways for them to make more money with the premium shop, they might just jump on it..
  11. The more I'm playing competitions, the more I come to the realization that it's not so much about RNG, but more about knowledge, skill, and training. And that's why you always see the same names in the top 10 on almost every competition. They've played a lot, trained a lot, and know what they're doing. Which is especially true for the people that are organized in clubs, as they all share their knowledge with each other. Some competitions are more RNG-based than others. Especially the ones where you have to catch fish with a specific weight (e.g. Trout Hunter, Muskie Topping, Breaking Shad, Ghost Carp, etc.). For those, you still need luck to be in your favor - even if you know all the spots, lures, etc. Even for C'Mon Carp or Dancing with Pike and the like, you not only have to know where and how to catch the Uni, but also have a lot of RNG to get a fat one in order to score high. Depending on the conditions though, some people manage to get 2 or 3 unis, while most of us can catch only one. Because they know more spots than most of us. Which of course will increase your chances a lot. But for most competitions, it all comes down to knowledge. I was also whining about hacks and cheats when I started with comps, as I couldn't understand how other people were catching so much more fish. But the more you play, the more you realize that it is indeed possible to keep up with the top players. And that they're not using hacks, cheats or exploits. It helps to check YouTube and Twitch for competition videos /streams, talk to other players for tips, but most of all test things out, gather knowledge on your own - and write it down. One comp I never understood is the San Joaquin Extravaganza. To me, this is one of the hardest ones, as you have to catch several different fish in order to score high. You have to know the timezones, spots and lures, and have to have a specific plan when to target which species. You have to fish by the book - and to some extend by feeling. And if you're doing everything right, you will score somewhere in the top 10 / 20. It's only the last couple of kgs that depend on RNG. Which I believe is true for most comps. So the best advice I can give you is: play, play, play, get in touch with other people, and take notes of what works and what doesn't. I always have a pen and paper by my side when doing comps. I take notes, and every once in a while combine it to a spreadsheet for each comp / tournament. And it helped me a lot. @iGoshawk once shared the spreadsheet he did for himself with the community. It might be a good start, and make it easier for you to take notes about the comps. Print it out, and have it by your side when you take part in comps: The Ubersheet is also a good source of information when it comes to uni timezones and the like - even though it is kind of outdated for some species / waterways. This is the 2019 version, which might have the most up-to-date information there is - even though it is a pain in the butt to look at https://docs.google.com/spreadsheets/d/1AXvozgEsNcWoS_FGOCX9JJCpCm9ZejfBvBX7dWf2i5Y/edit#gid=205531236 Here's another (older?) one, with nicer formatting: https://docs.google.com/spreadsheets/d/1wEvjycxSaVLNmVOCIZPALsPvLtxnJSz_LDcPKowAFb4/edit#gid=1935795731 The way I go about is to start with the Ubersheet, check the times for myself, and then combine it to sheet like this: https://drive.google.com/open?id=128Fn2QTcZNBVc7ufd7_4iESI_ACPx5eW It's nerdy and a lot of work, but if you like the competitive aspect of the game, there really is no other way. And the time people put into the game is why they are always in the top 5
  12. Go to your inventory on the last slot. There you can mix your groundbait, and select how much you'd like to use. Feel free to check the attached video for some more insight on groundbait. The mixing part starts at 5:25:
  13. Yup, not idiotic at all we're all still trying to figure this out.. Well I guess nobody but the devs could answer this for sure. But my guess is, that at the old lakes, fish would only spawn after you cast out your lure / bait to kind of the right spot / depth. If the spot is right and the time is right and the bait is right, it would spawn a unique with a X% chance. And at the new lakes, there must be actual schools of fish swimming around - even before you throw any bait in the water - that you have to find. Otherwise, you're right, the sonars (as well as ground bait etc.) wouldn't make any sense. And it would explain why sometimes whole areas are just completely dry - no matter what you throw in there. You'd still have to know about the spots, but you'd have to try a couple of them to find the one that is active. And I guess you can cover a bigger area / attract the bigger ones by choosing the right ground bait.
  14. There is a longer discussion about the sonars going on over at the steam forums. Maybe this'll help you figuring it out: https://steamcommunity.com/app/380600/discussions/0/1643168364661643201/
  15. mitderplatte

    Buying repeats

    It's just a wild guess, but I think the way it works (due to platform limitations) is that you can only buy a DLC once. You bought the sports outfit pack first, and then you bought the sports bundle pack - which includes the sports outfit pack. But since you already own that one, it won't give you a second one. It's the same with every other game. If you buy a bundle that includes a DLC you already own, you won't get it a second time.
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