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Found 3 results

  1. Seriously. This crap again? Same as the pike tournament. I've made it through the first hour of the first qualifier. I've had a minimum of 150-200 bites. Only been able to set the hook on 6 fish out of those bites. Every time a fish spawns and goes to bite, the whole screen freezes up for about 2 seconds until the fish stops biting. I've had 4 fish actually on the hook and the bars be up into the orange and pulling drag, then the fish completely disappears off my line. The same thing happened with the pike tournament. I've asked multiple friends, and they're all experiencing the same problem. I would appreciate it, if everyone will chime in and let them know it's a problem for them as well. Not like it will matter anyway, we'll just be told "everything is working as intended", and nothing was done to fix it during the pike tournament either, but hey...it's worth a shot.
  2. Would anyone on the team care to comment please? Cranks are useless and have been for quite some time. We have all commented on the issue but have not had a single post acknowledging the issue in return. We understand if there's problems, but we were told the vampire gar were working fine when they clearly weren't, and for a few months now we've been saying cranks are broken. And we have heard back precisely....nothing. You've already lost players of my acquaintance because of this issue, how many have you lost that I haven't had the pleasure of meeting? I currently have a longstanding supporter of the game messaging me about this, and I can only agree with him. Just tell us what's going on please. I would presume the majority would agree when I say a new venue - or several - is awesome news, but not when the staple lure of the game doesn't work and hasn't done so for quite a while. All the devs have to do is play the game to experience the issues we've all been subjected to. Why is that so hard? The entire community is telling you that cranks are broken. I'd much rather they be fixed than seeing yet another DLC pack promoted. New stuff is cool, but we aren't going to buy it when the most used lure of the game doesn't work anymore. Why will you not even accept this is an issue? You're driving people away with your refusal to even comment on this crankbait issue.
  3. So as the title says, the crankbaits are completely broken. What was once my go-to lure for many species and especially in certain comps is now rendered useless. I've noticed several problems with them now. Sure, you're still going to catch the oddball fish, but nowhere near what you used to. I enjoy the new physics for the most part, but think they should take crankbaits back to EXACTLY what they were pre-patch. The best lures in the game are now virtually useless. Problems I have found with crankbaits so far. 1: Slow diving time. Even increasing your reel speed at the beginning of the retrieve to acquire the desired depth is not working. They take forever to dive to the "proper" depth(I'll get into this next). Reeling at a higher speed initially also takes the crank out of the desired zone/hotspot that you want to fish. Making it near impossible to target fish. 2: Max depth is no longer accurate. I'll give an example. Previously, before the patch, I would go to the Infinite Tunnels peg in Florida. Cast down the center of the middle "tunnel/channel" with a 16ft crankbait. It was the perfect depth to just reach the bottom and bounce up and down with a steady speed 2 retrieve. 12 ft wouldn't fully reach the bottom, and 23 ft would drag along the bottom and never come up. This indicated that the bottom was around 16 ft deep. Now, not only does the 16 ft crankbait not bounce off the bottom anymore which was the #1 way to get Unique LMB for me, ALL depths of crankbaits dive all the way to the bottom excluding 3ft. The 6ft, 8ft, 12ft, 16ft, 23ft, and 30 ft all behave the same regarding max swimming depth. 3: Bouncing off the bottom no longer works. You can no longer cast out using the perfect depth crank to reach the bottom and have it bounce off the bottom whilst retrieving. I have tried every speed, setup, and depth. I even tried simulating it by using a stop and go retrieve along the bottom which doesn't work other than catching the random fish here and there. This is a huge negative, as when the crankbait used to come up off the bottom, that's when the majority of strikes used to come. Now they won't bite with it directly on the bottom(even worse when all depths of cranks dive all the way to the bottom). 4: X-Series Crankbaits are invisible. Not a game killer, but I just won my first top 3 finally in a competition to get my coveted 8ft #6/0 X-Series crankbait. They do not appear at all on screen. You just see your line hanging off into the aether. Regarding Topwater, I have yet to find an appropriate setup when using any of the new topwater lures. Of course you can use an Aurora, or a Jigwinner to get a good casting distance, but it's near impossible to get the proper action using either of these setups, not to mention VERY difficult to target any fish over 10 lbs using this setup. Which is primarily what you're going for. You can use them on heavier rigs such as the Loki(which should be the minimum and target setup for topwater), but seeing as 3/4oz(21g) is the largest topwater you can get and the Loki starts out at 7/8oz lure rating, you can't even cast out far enough to target the fish you desire. As well as not being able to get a full 3 dot retrieve with them, 2 dot for that matter. You guys at FP should really include the full gamut of sizes, just like every other lure in the game for topwater. Everything from tiny 1/6oz poppers for panfish to use on ultralight rods. The existing topwaters for light/medium rods such as the aurora and jigwinner, in the 1/2 - 3/4oz sizes. Then for the Loki - Zeus range of rods, include some 1-2oz lures so we can fish for the uniques and monsters without using too light of gear to catch them, as well as not sacrificing casting distance. Overall, I enjoy the new physics visually. Everything looks and feels a lot smoother. However, that should take a step down to how things work mechanically in the game. Nobody wants a pretty game that doesn't play well. A parallel to this, I play guitar. I'd much rather have a hideously ugly guitar that plays and sounds great, than a fancy beautifully ornate guitar that plays and sounds like crap.
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