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list of bugs a group of us compiled in a few days


waiora

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Just a quick list of the worst bugs and annoyances most of us are dealing with pretty much on a daily basis.


== Storage == 
Scrolling through items in storage jumps back to the top after you right click the item to your backpack.

== Popups ==
Popups from competition results make rods stop baiting automatically.

Popups appear while rod is cast then you can't reel in bait.

Popups appearing while rods are on a rod stand prevent you picking up your rods.

Popups after placing a rod stand sometimes returns you to the map screen forcing you to respawn at a peg, removing the stand and rods, wasting competition time.

Popups during competition can prevent boat from starting when you press E, requires moving to another peg or relog to fix.

Competition rewards are not displayed anywhere, and popup doesn't appear showing what you have won (show this on the rewards screen when a competition is done please, then players can go check it if they like to).

== Templates ==
Templates wont equip the same line that was cut from a 1000y or 300y spool, even though the line is the same length and specification.

Bait bought with cash and coins do not stack(why? they cant be sold). Also wont be equipped if a template was made with 1 or the other, like the line.

== Lures ==
Crankbaits, poppers, walkers and a few other lures do not stack, even though they have no durability, just taking up tons of space in home storage for no reason, all other tackle of the same type without durability stacks.

Bassjigs snag in structures every time, these are lures with a stop to prevent snags, made for targeting bass that hide in structures.

Buzzbaits are just all wrong and way to effective, they aren't made for fishing on the bottom with stop and go, or twitch, needs a rework. That is what spinnerbaits are for.

Troy rod exploit, not even going to get into this in more detail, been known for ages.

Can equip more line than reels should have by swapping a small reel into the place of a larger one.

All leaders take massive amounts of damage when using any lure that touch the ground, so much that you can completely wear out a leader in only 4 or 5 ingame hours(doesn't matter for the most part, but some leaders are sold for baitcoins so needs to be fixed).

== Controls ==
No option in keybinds unbind line clipping, default c.

No option in keybinds to unbind reel speed setting on mwheel up and mwheel down.

Same for unbinding middle mouse key.

After setting new keybinds the game will auto reset your keys after relogging, setting both primary and alternative bind to the default.

== Latency == 
Server lag cause fish not to score when caught even when placed in your bag.

Server lag completely prevents hooking fish.

Rods wont rearm bait, esp the groundbaits when using spod rods. Think its caused by the server lag. Have to go to inventory then, re-add the bait to rod slots each time.

== Equipment ==
Rods can break or take damage when you get snagged, even with a setup where max drag on your reel is the weakest part of your setup on the max drag setting(nothing should be able to damage or break).

Line will break sometimes when casting lures or bait when in the optimal parameter range of your setup where the weakest part is the max drag setting(nothing should be able to damage or break).

Line will sometimes break randomly on an optimal setup when fish hit the lure, again with a setup where max reel drag is the weakest part of the setup(nothing should be able to damage or break).

== Competitions == 
Bag dumping is used in competitions to farm skill rating, players dump all the fish from the net to return to 0 score and get a neutral gain/loss instead of finishing in a place that will lose rating.
Getting a 0 score should lose you rating, if you do badly you should lose rating, this shouldn't be an exploited system used to inflate leaderboard standing. Its for all competitions that require x number of fish in the net at the end.

A lot of competitions don't even show up once a month, others are showing up 3/4x per week, get some consistency in how often each competition is available. For example Bobber Burbot have only been on twice since Selenge released. Some others from Selenge more than 10x

Amateur competitions, please for the love of god get rid of these, they are taking up so many slots each day and mostly get canceled. If you really NEED them in the game, run 1 competition everyone can join, and let the amateurs score separately. 
At least then everyone can do them instead of having 6 or even 8 hours on a Saturday where the majority of players can't do any competitions.

== Some QOL features the game needs. ==
Equipment taking damage from clicking UI buttons. Traveling or forwarding time cause nets boats and all other equipment to be damaged, its ridiculous that things take damage when not even using it. 
This mostly affects lower level players but should be fixed regardless. 

Templates for practice comps should allow you to start without a 2nd player. You cant "make money" by testing it yourself.

Add an option to disable score results from popping up when doing practice comps. People are not competing in these, they are 99% of the time used for testing, they just add to all the problems above.

Set the correct duration for all competition templates. No comp is 15mins long, why are they all set to 15mins by default.

Allow players to select the weather on the practice competitions instead of randomly generating it by reselecting the template 10x.

Make groundbait ingredients with less than 1 tick on the slider get auto destroyed, we spend so much time going and deleting worthless empty bags of groundbait.

If enough groundbait ingredients is available, make recipes use what is available. Its annoying to go drag all the ingredients back into each recipe slot for every single time you mix something.

Sell baits in stacks larger than 5, having to click buy 5 Large minnows and then click a confirmation after buying it is so annoying. We go through 100's of these baits in a single trip.

Add some way to share groundbait templates.

Add some way to sort rod/reel templates.

Add some way to sort groundbait templates.

Edited by waiora
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  • 4 weeks later...

Thanks @waiora I agree with most of your points.

 

  1. Keybinds for German layout (and potentially others) are swapped (z and y). It appears internally the game uses an US Layout. When you try to change the bindings the correct German layout is used again, back in game it is US.
  2. Refilling for Handcasting seems to be bound to premium, while Spodrod casting is not. => Competition advantage should never be existing!!!
  3. Refilling is not done before a rod is picked up (like it still is in Fisherman). The rod is taken, then refilled, then taken again. If you are unlucky this takes so long that the refilling bugs out
  4. Please add a checkmark that removes constant reminders for lost mono or carp leaders
  5. Please remove the need for swapping stringers and fishnets. Just allow us to carry both and use the appropriate rule in the competition. It is a waste of money and we need to click 3 warnings about boats and rodstands away, but nothing ever warns us about the stringer/fishnet use.
  6. Bring back a proper Info what is missing in a Setup (Template) (I am certain it was there, then removed again)
    1. Allow some code to allow leaders and line to be taken from:
      1. A different length (200,300,500m)
      2. Non Baitcoin, then Baitcoin in that order
  7. Please remove losing of lures in case of disconnects or crashes. The Xbox/Windows client crashes randomly recently or it is showing the low quality connection for minutes (!!!!). We all have that issue, we all have different providers and pretty broad internet connections. We ruled out ISP problems before we actually identified this to be a FP problem.
  8. Stacking, As Waiora already mentioned. Please allow everything to stack in the menu.
    1. It can still take storage space. But we are talking about scrolling forever through a list that is basically bugged on Windows indefinitely + the poor controller users on xbox and ps4 spend forever to change a lure, just because they brought a few extra ones in case they need to jump directly into the next comp, or they lose one...
    2. What about different storage requirements for different things? Why does one leader need to take 1 storage-slot? Maybe introduce a different Category for these and you can bring maximum 100 leaders? Either way it is super annoying to find hundreds of slots being occupied with all the single leaders.
  9. I have bought a ton of DLCs and I still get advertisements for it. Is there no way you can place those less intrusive? I don't want to click them away multiple times when I go to Sander or Emerald. I have way better gear and why would I even consider a DLC with 3 boats???
  10. Groundbait composition:
    1. Please find a way to let us combine Groundbait components. If I have two 100g Bags and I need 200g why do I have to open a new bag? It really does not make sense. Maybe just allow adding the same groundbait ingredient multiple times and stack them into one slot. I really doubt anyone is actually using the baitcoin mixes just to have a bigger mix, if anything they are bought so the slots in the backpack can be used more efficiently.
      => Please allow stacking of ground-bait types indefinitely (or to a maximum of a groundbait container, see below), so we can use up all the ground-bait components and don't have to grind fish just to be able to test and play MCT. Maybe add ground-bait Containers that you need to buy with baitcoin to have another income possibility. A Container of 5, 10 or 15kg allows to mix up to that amount of groundbait, but you can throw all the bags of the same type you want and stack 3 Bags of Carp Rival of 1.5kg into the same slot to get 4.5kg

More to come 😆

 

Edited by stepotronic
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Awesome post. Agree with you guys, there are lots of points there that are annoying us too.

About Amateur comps, this makes me afraid, I think every time I see someone complaining about that, on the next weeks they appear more and more. Last saturday at W10/X-box there were 5 amateur comps in a row. After that, one rng comp, and then, one more amateur comp.

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  • 3 weeks later...

A couple of other fixes and additions would be nice:

1) Remove the ability of fishes to swim outside barriers.  This include the Nile Perch at the Waterfall in Congo, Bull Shark and Piraba in the open seas in Amazon.  Reeling these fish in once they are outside barriers is sometimes impossible or extremely time consuming.  It doesn't make sense why they can move outside the barriers, while you can't.

2) Put snag alerts and other alerts in the chat dialogue window as well.  They pop up and disappear too fast and sometimes you miss them.

3) Add a Rod and/or Rod Holder Status bar on the top that show the current status of the rods (are they being used, in inventory, snagged, bait eaten, etc.) on rod holders and/or in your rod bag.  This helps reduce the need to go back to inventory to find out which rod are being used and also the need to reel in rods which may have had their bait bitten off or snagged without you knowing.

4) Tweak the mechanics of Swimbaits and Duo Swimbaits.  They seem cool when they came out, but I doubt many people use them due to how hard they are to use or low bite rates.

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