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Just my thoughts about future development and game features


Killerwhale

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Finally have some free time - here I will post some of my ideas and thoughts about future game development. You guys are welcome to reply with ideas or critics as long as it not a toxic and useless posts. 

Current state of tests and development going in the three directions.

- New fish fight and reeling, based on more realistic pull and reel model with a limited force, applied to the reel. So you can't turn the reel if the fish is big and need to pull and reel after it. Also new final fish catch model in test - no more fish catches under 15m away. The bigger fish is - the shorter distance you need to reel to get it. New indicators to show bigger delay for line breaks (mono about 2-3 sec, braid about 2 sec). Reels will break again with a huge force, but give you delay. More pics and videos soon. (80% done)

- New Halloween event. Current one will not gone, but we will add new set of completely different event to give you more fun. Will be out on all platforms soon. (99% done)

- Saltwater fishing. Fishing with your friends on one boat, big fish, new tackles, new fish fight, new boats. Huge ocean surface with ocean water (thinking about 30x30 km). With new reeling we could introduce Stamina and Strength. Try to apply fish with friend on current boats, still not sure about it (need to research) (30% done)

- Clubs and Leagues with own missions and storage. Also logo editor and maybe club skins. (50% done)

- Skins system (10% done)

- Trophy room (10% done)

- New inventory system (20% done) ( old prototype video about 2 years ago 

- and also fix huge list of bugs from topic I was mentioned. Part of them already fixed, but the list is huge and we will get rid of all of them.

- Optimization for Android platform to get more FPS. 

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(PC player)

Hi @Killerwhale

Here are my thoughts about future game development.

The new fish fight and reeling is an idea that could improve game experience or not, I imagine with that update, fishing would take longer, but I'm not sure without trying it out. It could also mean that our gear would break more often or even degrade faster, that's why I think it could be a good/bad update.

No more catches under 15 m is something that doesn't quite make sense, if you want to make it more realistic with the "fish fighting and reeling" why not make it realistic about the distance you can catch fish?, maybe some fish aren't afraid to see a person that close I do understand why you want to make it like that but if the goal is to make it realistic why do it...

"New Halloween Event", I think everyone that have done all the events do want new missions in the Events, It's something that we've been waiting for.

Saltwater fishing, What can I say, you already know that everyone wanted that, we can't wait for it.

Stamina and Strength, Could be good and bad in many different situations such as comps/tournaments it could mean less opportunity to catch a lot of fish because of lack of Stamina/Strength but only playing with the update I would know.

 

Clubs and League such a great idea, Although it is a good idea I think limiting the club size would be fair, or even if the owner of the club wanted more, he would need to do something like a mission for example. Maybe when we start the club we would need to pay (Game Money/bait coins) to upgrade the club to Level 10 as an example. 

Making Club Roles, Rewards, Achievements would be nice too.

Skins system and Trophy Room, I don't know if you're referring to clothes or equipment skins but either way both look like an upgrade I would like.

I'm fine with a new Inventory System, but I also like the one we currently have.

I would also like to give some of the things that I think players would want to, since we're talking about "Future Developments":

- Marker Colors, it's annoying sometimes having to open the map just to see what I caught on that marker, having more color would make it easier for anglers. (This is something that a lot of people have been asking)

- Buying bait faster, by adding an option to buy an X number instead of having to buy it one by one

I would also like to give some ideas about the game:

-Cart system on store, the idea is to add items to a cart when buying items, so we have an idea how much we'll spend or give a more realistic experience (This is more for a better game experience and not an important idea).

Rewards to players that have been playing the game, The player would receive a reward/Badge every year/month they've been playing actively the game, that could mean a free skin/lures/etc. every year/month

Hopefully I've helped, JackieC (IGN/PC)

 

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The interface featured in the video looked nice, might take a while to adapt to (from what I'm used to), but appeared (from what I could see) to be a bit easier for the new player to rig a suitable setup. 

Given the large number of tackle items (bait, hooks and lures (etc), it might be nice to be able to sort them further into sub types (this might already be possible) or maybe adding a Favorites tag to items used often (not nice when what your after is always near the bottom of the list).   

Pictures of Sunglasses in both the Equipment and Backpack (Misc) screens. Are they to be found in both or is Misc more likely to contain things usually gained from events (fireworks etc)?

Any thoughts about adding or being able to upgrade slots (items carried) on clothing, The hats and vests mostly from DLC may look good but aren't able to carry enough items to be worth wearing. Maybe the slot count could increase with your level.

Would also really like to have more variety with how my avatar looks (age, weight, height and hair styles), have also heard the female avatars still have hairy arms (and not happy about it either).

Conclusion : looks good.

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Current state of tests and development going in the three directions.

- New fish fight and reeling, based on more realistic pull and reel model with a limited force, applied to the reel. So you can't turn the reel if the fish is big and need to pull and reel after it. Also new final fish catch model in test - no more fish catches under 15m away. The bigger fish is - the shorter distance you need to reel to get it. New indicators to show bigger delay for line breaks (mono about 2-3 sec, braid about 2 sec). Reels will break again with a huge force, but give you delay. More pics and videos soon. (80% done)

somewhat indifferent about this change, but as someone big into comps and competitive, i'm both excited and worried about what this would change up. depending on the mechanics behind what counts as 15m away, line only? or my physical body in relation to where my bobber is? what about if i move further/closer will the game register that or will i need to recast? likewise what will that look like with a boat and not anchored? if i drift in will the fish not bite at all? or bite and leave?

- New Halloween event. Current one will not gone, but we will add new set of completely different event to give you more fun. Will be out on all platforms soon. (99% done)

Awesome, i love more events, can they last an extra week or so if they overlap with a tournament? it feels bad having to cut into practice time or even actual event time for tournaments whilst there's another time limited event already in progress especially ones around christmas time, there's such a gap between the seasonal tournaments as it is would it not be worth running them an extra week or 2?

- Saltwater fishing. Fishing with your friends on one boat, big fish, new tackles, new fish fight, new boats. Huge ocean surface with ocean water (thinking about 30x30 km). With new reeling we could introduce Stamina and Strength. Try to apply fish with friend on current boats, still not sure about it (need to research) (30% done)

new stuff is always great, friends on boats would be very cool, having 30x30 area seems kinda irrelevant unless there's actually noticeable differences from spot to spot, ie wrecks, shoals etc.

- Clubs and Leagues with own missions and storage. Also logo editor and maybe club skins. (50% done)

i think this is potentially the most exciting thing listed honestly, i just hope there's a sense of progression and incentive to interact with the features. something like an xp system with rewards tied to it, weekly/daily missions maybe rewards based on contributions and a competitive leader-board with competitive rewards to pay out weekly/monthly/yearly?

- Skins system (10% done)

unless this counts towards things like alternative marker colours i doubt i'd be very invested.

- Trophy room (10% done)

i know a lot of people want this, i'm not really one of them, feels like a waste of resources when i'd rather have progression or competitive content.

- New inventory system (20% done) ( old prototype video about 2 years ago 

if this comes with new information or at least more accessible info then sure i'm all for it. (by that i mean things like drag settings what drag i can use before damaging the line based on current setup, i know you can currently figure it out, but who wants to do math?, much better to have it visualized somehow without being at a lake with a fish on.)

- and also fix huge list of bugs from topic I was mentioned. Part of them already fixed, but the list is huge and we will get rid of all of them.

more feedback on these sorts of things would be great, even better with examples of before and after so that we can better know what is bugged and what is an unexplained feature? also so that we can do our own testing to provide better feedback.

 

My ideas/wishlist

rework/improvement to marker system, let me change colours/shapes of the markers, let me draw lines from a-to-b so i know what is my boat marker and what direction i want to cast to etc. 

School Bass comp - add amateur tag, or remove level cap, never had the chance to do it, hate seeing it come up and be unable to do it.

comp rework in general - run an amateur/pro/semi-pro comp concurrently and let people sign up based on their ability rather than their level. have a pro level for people that have won that comp before, with improved rewards.

comp rewards rework - can we get a currency (and shop interface) for winning in comps/tournaments akin to baitcoins (but not baitcoins) so that we can purchase our own desired rewards? nothing feels worse than placing in a comp that is extremely competitive (ie same people/clan wins it every time) only to end up getting pva bags or some shite rather than something we'd actually desire.

custom-build-a-lure - let us craft our own lures based on criteria, have the parts tied to many parts of the game, quests, events, comps, etc. so if i wanted to create a 6" topwater lure that weighs 2lbs and can have a 6/0 hooksize on it be coloured purple, i can work towards that.

more feedback in certain areas of the game, it's hard to know what is working and why, sometimes something just works but it's hard to tell what it is i've done that has worked, or is it just luck? more specifically it would be nice if spodding would let you visualize what area it is affecting, and the effect it actually has and for how long. there's far too many variables to make it worth investing time, how much spod to use, what each variable part and the quantities used do relative to the mix as a whole. this whole system is a nightmare for new players, and even advanced players like myself can be turned off of an entire system because it just doesn't make any sense and is too complicated. 

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On 10/1/2022 at 5:27 PM, JackieC said:

(PC player)

Hi @Killerwhale

Here are my thoughts about future game development.

The new fish fight and reeling is an idea that could improve game experience or not, I imagine with that update, fishing would take longer, but I'm not sure without trying it out. It could also mean that our gear would break more often or even degrade faster, that's why I think it could be a good/bad update.

No more catches under 15 m is something that doesn't quite make sense, if you want to make it more realistic with the "fish fighting and reeling" why not make it realistic about the distance you can catch fish?, maybe some fish aren't afraid to see a person that close I do understand why you want to make it like that but if the goal is to make it realistic why do it...

"New Halloween Event", I think everyone that have done all the events do want new missions in the Events, It's something that we've been waiting for.

Saltwater fishing, What can I say, you already know that everyone wanted that, we can't wait for it.

Stamina and Strength, Could be good and bad in many different situations such as comps/tournaments it could mean less opportunity to catch a lot of fish because of lack of Stamina/Strength but only playing with the update I would know.

 

Clubs and League such a great idea, Although it is a good idea I think limiting the club size would be fair, or even if the owner of the club wanted more, he would need to do something like a mission for example. Maybe when we start the club we would need to pay (Game Money/bait coins) to upgrade the club to Level 10 as an example. 

Making Club Roles, Rewards, Achievements would be nice too.

Skins system and Trophy Room, I don't know if you're referring to clothes or equipment skins but either way both look like an upgrade I would like.

I'm fine with a new Inventory System, but I also like the one we currently have.

I would also like to give some of the things that I think players would want to, since we're talking about "Future Developments":

- Marker Colors, it's annoying sometimes having to open the map just to see what I caught on that marker, having more color would make it easier for anglers. (This is something that a lot of people have been asking)

- Buying bait faster, by adding an option to buy an X number instead of having to buy it one by one

I would also like to give some ideas about the game:

-Cart system on store, the idea is to add items to a cart when buying items, so we have an idea how much we'll spend or give a more realistic experience (This is more for a better game experience and not an important idea).

Rewards to players that have been playing the game, The player would receive a reward/Badge every year/month they've been playing actively the game, that could mean a free skin/lures/etc. every year/month

Hopefully I've helped, JackieC (IGN/PC)

 

About fish fight - for a fish, which impossible to catch we want to have no more endless stamina or fish fight. So will move towards reality.

Yea. About color

- Marker Colors, it's annoying sometimes having to open the map just to see what I caught on that marker, having more color would make it easier for anglers. (This is something that a lot of people have been asking)

Problem is the more people share buys with they own colors - more headache you will have. Will probably do preworked color coding for buys depends from fish id

"- Buying bait faster, by adding an option to buy an X number instead of having to buy it one by one" will be added soon.

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On 10/2/2022 at 5:26 PM, DannyWilson said:

Hello sounds like good things coming could we see any content in the future from fisherman on fishing planet like trolling or creuse river

 
 
 

Fisherman content will be fully added to FP after next two years. Maybe it will be added o FP mobile faster. 

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2 hours ago, Shockkwaves said:

Current state of tests and development going in the three directions.

- New fish fight and reeling, based on more realistic pull and reel model with a limited force, applied to the reel. So you can't turn the reel if the fish is big and need to pull and reel after it. Also new final fish catch model in test - no more fish catches under 15m away. The bigger fish is - the shorter distance you need to reel to get it. New indicators to show bigger delay for line breaks (mono about 2-3 sec, braid about 2 sec). Reels will break again with a huge force, but give you delay. More pics and videos soon. (80% done)

somewhat indifferent about this change, but as someone big into comps and competitive, i'm both excited and worried about what this would change up. depending on the mechanics behind what counts as 15m away, line only? or my physical body in relation to where my bobber is? what about if i move further/closer will the game register that or will i need to recast? likewise what will that look like with a boat and not anchored? if i drift in will the fish not bite at all? or bite and leave?

I wasn't detailed - 15m away - now if you catching the fish and you have telescopic rod it will jump to your hand from 15m. With new fish fight you will have only up to 5 kg fish this way (or even less). All other fish you need to reel in close to you - the bigger fish is the shorter the distance must be

- New Halloween event. Current one will not gone, but we will add new set of completely different event to give you more fun. Will be out on all platforms soon. (99% done)

Awesome, i love more events, can they last an extra week or so if they overlap with a tournament? it feels bad having to cut into practice time or even actual event time for tournaments whilst there's another time limited event already in progress especially ones around christmas time, there's such a gap between the seasonal tournaments as it is would it not be worth running them an extra week or 2?

New tourney with a kayak fishing with start and end points mechanics will be added shortly.

- Saltwater fishing. Fishing with your friends on one boat, big fish, new tackles, new fish fight, new boats. Huge ocean surface with ocean water (thinking about 30x30 km). With new reeling we could introduce Stamina and Strength. Try to apply fish with friend on current boats, still not sure about it (need to research) (30% done)

new stuff is always great, friends on boats would be very cool, having 30x30 area seems kinda irrelevant unless there's actually noticeable differences from spot to spot, ie wrecks, shoals etc.

Sure you need to explore such a huge territory, but we will give some clue to speed up the exploration

- Clubs and Leagues with own missions and storage. Also logo editor and maybe club skins. (50% done)

i think this is potentially the most exciting thing listed honestly, i just hope there's a sense of progression and incentive to interact with the features. something like an xp system with rewards tied to it, weekly/daily missions maybe rewards based on contributions and a competitive leader-board with competitive rewards to pay out weekly/monthly/yearly?

Yea, fish together, club missions, club logos (maybe jackets and skins as part of skin system)

- Skins system (10% done)

unless this counts towards things like alternative marker colours i doubt i'd be very invested. 

Will see ;)  Markers will be coded with fish id color, almost figured out how to do it. Hope it will be automatically as part of update.

- Trophy room (10% done)

i know a lot of people want this, i'm not really one of them, feels like a waste of resources when i'd rather have progression or competitive content.

Have the same feeling but players want it - we will do it.

- New inventory system (20% done) ( old prototype video about 2 years ago 

if this comes with new information or at least more accessible info then sure i'm all for it. (by that i mean things like drag settings what drag i can use before damaging the line based on current setup, i know you can currently figure it out, but who wants to do math?, much better to have it visualized somehow without being at a lake with a fish on.)

Actually good idea about drag settings.

- and also fix huge list of bugs from topic I was mentioned. Part of them already fixed, but the list is huge and we will get rid of all of them.

more feedback on these sorts of things would be great, even better with examples of before and after so that we can better know what is bugged and what is an unexplained feature? also so that we can do our own testing to provide better feedback.

I mean this list 

 

 

My ideas/wishlist

rework/improvement to marker system, let me change colours/shapes of the markers, let me draw lines from a-to-b so i know what is my boat marker and what direction i want to cast to etc. 

Working on it

School Bass comp - add amateur tag, or remove level cap, never had the chance to do it, hate seeing it come up and be unable to do it.

Yea, also in progress

comp rework in general - run an amateur/pro/semi-pro comp concurrently and let people sign up based on their ability rather than their level. have a pro level for people that have won that comp before, with improved rewards.

Will get rid of amateurs on Steam, and also club tournaments coming

comp rewards rework - can we get a currency (and shop interface) for winning in comps/tournaments akin to baitcoins (but not baitcoins) so that we can purchase our own desired rewards? nothing feels worse than placing in a comp that is extremely competitive (ie same people/clan wins it every time) only to end up getting pva bags or some shite rather than something we'd actually desire.

Yea, third currency for competitive activity

custom-build-a-lure - let us craft our own lures based on criteria, have the parts tied to many parts of the game, quests, events, comps, etc. so if i wanted to create a 6" topwater lure that weighs 2lbs and can have a 6/0 hooksize on it be coloured purple, i can work towards that.

Crafting. It's a bit far after saltwater

more feedback in certain areas of the game, it's hard to know what is working and why, sometimes something just works but it's hard to tell what it is i've done that has worked, or is it just luck? more specifically it would be nice if spodding would let you visualize what area it is affecting, and the effect it actually has and for how long. there's far too many variables to make it worth investing time, how much spod to use, what each variable part and the quantities used do relative to the mix as a whole. this whole system is a nightmare for new players, and even advanced players like myself can be turned off of an entire system because it just doesn't make any sense and is too complicated. 

Yea, a bit complicated but it mimics real life and calculated also as real life. Maybe we can do some show off as tutorial the part of affected area and the current influence on it

 

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9 hours ago, DannyWilson said:

Thank you one last question I know you're a busy man is it possible in the future we could buy x-series items with real money maybe in a pack or bundle and do you know when the mobile version is getting the rest of the waterways

The idea of x-series - you can't buy it for the real money. Only with your competitive activity. So introduction of competitive currency could change the way you get it, but not how you get it - you still need to be involved in competitive activity. 

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Hello @KillerwhaleI'am one of the first person that played the game when it was released years ago and I want to tell you some ways to do better your improvements that you are working right now:

The fish fights and reel in should be this way: smaller fish like grams or less than 2 pounds with heavy gear should be reel in easy without a problem, with light gear should give a little of fight. fish like 4-8 punds should give more fight, they should pull line and be able to reel in when the fish stop pulling line, the fish should give slack line when it swims toward us or jump out of the water shaking its head. the fight can be harder depending how heavy or light the gear is. The fight needs to be harder for fish like 5-16 punds and even more harder for figh like 18 to 30 punds and continue that chain system because its true is useless reel in like nothing with heavy gear a 20 pounds fish.

For saltwater fishing before going to the ocean you can work in a map with brackish water that can be in Mexico or Pennsacola Florida that have other fish species that can be fun to catch like spanish mackerel, needlefish, ladyfish, jack crevalle, barracuda, bluefish, mangrove snappers, small goliath groupers, and some already available in the game snook, tarpon, red and black drum, and small fish like pompano, blue runners, 

Another tip for the fish fights that need to be taken on note is that unique fish in a fishing day should be able to get one or two but with a huge reward, should be able to grind good with normal and trophy size fish and also even with heavy gear fish size like uniques arapaimas, catfish like red tail and pirarucu, nile perch the fish should be longer.

Please work also in this bug during fish fight, fish should not be able to be half body out of the surface, fish like catfish should never go to the surface like trying to jump, all fish should remain fighting deep in the water and only some can jump like salmon, sturgeons, bass, snook, tarpon, pike, muskie and tigerfish. Arapaimas sometimes comes to the surfaces to take out is head and shake it then it continue fighting deep. Remaining fish species should fight deep and never jump.

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Hi, this game is great, but please try to fix bugs on Mac platforms for both Intel and Apple M1 chip hardware.  One example of a current problem is shown in this thread (persistent competition watermark): 

  I use a 2020 Macbook Air and have frequent crashes to desktop (not while in menu) that I do not experience aall on a 2014 Macbook Air that I installed Ubuntu Linux on.  The last time it worked normally was around patch v4.0.6

A suggestion that I have for gameplay is to make tides visible in coastal areas (both as a forecast for fishing conditions and with visible rise and fall of sea level).  This might cause the mangrove tree roots in the Everglades to become exposed during low tide, for example.

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Think i need to leave it here before i forget it again. Please think about a filter for markers that you can select on the tablet instead of marker colors. It would be way better if you could just select the fish you want to fish for and then remove all the others from the tablet AND the water ❤️

Edited by stepotronic
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Hi Killerwhale,

First of all I want to thank you for this thread. I think everyone who loves this game would like to have new information on how to continue in the future.
everything you have posted sounds extremely exciting and could greatly enrich the game if done right.
I am particularly excited about the salt water area.
I want to keep it as short as possible, so I'll just talk about a few things that bother me the most in the game at the moment.

first and most important question for me:
please please give us better antialiasing on the next gen consoles. im on PS5.
is there a chance that this will happen sometime in the future?
I like the game a lot and the graphics in general are perfectly adequate and beautiful. but those ugly jaggies everywhere completely ruin the atmosphere.
That's the question I'd most like to have an answer for.

other than that, there's one more thing that annoys me about some of the current cosmetic items. I've already put a lot of real money into the game and unfortunately I've mostly been disappointed when it comes to cosmetic items such as shirts or glasses.
some examples:
- The shirt in the Sport Outfit Pack has graphic errors. the garry scott logo on both shoulders is completely stretched and pixelated in the upper area. there are also various clipping errors where the character's skin comes through the texture of the shirt as it moves. By the way, there are clipping errors with almost all shirts that you can get in the dlcs
- the shirt from the bream feeder pack has about the same errors as mentioned
- the hair clips through the texture of the xseries prometheus cap
- there are clipping errors with the spider glasses when wearing a cap
- the fishhunter glasses don't fit properly and clip through the ears
All this relates to the male character.

those were just a few examples. i know there are more important issues to fix but i think it's not good when someone buys something for real money and ends up disappointed.
it would be nice if some of these problems could be fixed with the new outfit system.
it would also be great if you could adjust your clothes in this system, for example change the color or the pattern of the shirt.

I hope that you will be able to fix some of these problems at some point. other than that, thank you very much for this beautiful game and keep up the good work.

greetings from germany.

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On 10/4/2022 at 1:37 PM, stepotronic said:

Think i need to leave it here before i forget it again. Please think about a filter for markers that you can select on the tablet instead of marker colors. It would be way better if you could just select the fish you want to fish for and then remove all the others from the tablet AND the water ❤️

I think this would be much better than just adding different colors for markers, especially with the large number of species at any given waterway. Colors would be limited and a filter would be much easier to use. 

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I like the look of the new UI, much easier to select a rod to use by category instead of scrolling through the entire list of rods like we do now, same with the lines, reels and other items in our inventory.

In regards to new boats I'm hoping that some will be added to the in game shop for players that maybe can't afford to buy them as a DLC. The last boat added to the in game shop was at level 50.

Any chance of adding the number of drag settings to the description of reels in the shop? It would make it easier when selecting a reel to buy if you know it only has 6 or 8 settings instead of 12. 

Thanks for this thread, looking forward to the new Halloween event!

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Hello.

Thank you Killerwhale for posting your roadmap and things you are considering.

Some feedback and thoughts from a player that has been playing since game released.

1. About your post

Quote

- New fish fight and reeling, based on more realistic pull and reel model with a limited force, applied to the reel. So you can't turn the reel if the fish is big and need to pull and reel after it. Also new final fish catch model in test - no more fish catches under 15m away. The bigger fish is - the shorter distance you need to reel to get it. New indicators to show bigger delay for line breaks (mono about 2-3 sec, braid about 2 sec). Reels will break again with a huge force, but give you delay. More pics and videos soon. (80% done)

I would be nice to see a DEMO video (work in progress) of the new fish fight and reeling. A short video so we can fully understand what is going to change. Because now I am thinking about how currently we NEED to reel constantly otherwise we get slack on the line and poof - fish gone. Again, a demo would be awesome to see to further this discussion.

For pulling fish out of the water, I agree something needs to be done. Your proposal seems fine.

Delay with breaking is also fine. But again, a demo would be best to see all of this in action.

Quote

- New Halloween event. Current one will not gone, but we will add new set of completely different event to give you more fun. Will be out on all platforms soon. (99% done)

This is good. More events and fresh events are always welcome.

Quote

- Saltwater fishing. Fishing with your friends on one boat, big fish, new tackles, new fish fight, new boats. Huge ocean surface with ocean water (thinking about 30x30 km). With new reeling we could introduce Stamina and Strength. Try to apply fish with friend on current boats, still not sure about it (need to research) (30% done)

I may be in the minority but saltwater fishing is really not what I am looking for in this game. It will be a cool addition but standing on a boat with just ocean around you is boring for me unless there are some deep mechanics involved. I play Fishing Planet for it's great lake\river fishing and ability to explore the waterways for fishing spots. We have awesome array of lakes\rivers to play on and I want more. But if more lakes are not priority and saltwater is, then fine. I will of course play it.

Quote

- Clubs and Leagues with own missions and storage. Also logo editor and maybe club skins. (50% done)

- Skins system (10% done)

- Trophy room (10% done)

- New inventory system (20% done) ( old prototype video about 2 years ago 

- and also fix huge list of bugs from topic I was mentioned. Part of them already fixed, but the list is huge and we will get rid of all of them.

1. Clubs and Leagues are a MUST. Cannot wait for this feature

2. Skins... Since we probably won't be able to make skins for our rods and reels because they are mostly sold as DLC, I don't know what else can it be used for. I see stuff like markers and such and that is okay but it is really a minor thing.

3. Trophy room. Now this is a problem. We do not have a proper trophies to put in it except maybe giant Carps. Look...

Currently we have Common, Trophy and Unique fish. All those fish have EXACT minimum and maximum weight\length foreach category. So for example if I catch a max weight Unique Largemouth Bass, I can put it in the trophy room but that is not really a trophy. Many players will have exact same weight and length Unique Largemouth Bass that I have and nobody can get further than that. After some months, everyone will have the SAME trophies as everyone else. There is not really a REAL trophy fish.

For a trophy room to work we NEED a new fish weight\length type. It doesn't matter how the fish is called but it has to be RARE and HARD to catch. If you manage to catch that type of fish - that goes to the trophy room. This type of fish doesn't have to apply to ALL fish species in the game at the start. You can easily slowly add more and more of this "special" fish to the game. But for Trophy Room to work, we need a new fish rarity type. So for example a Largemouth Bass that exceeds maximum weight\length but is hard to catch.

4. Inventory system seems okay. Will take some time getting used to but we really need a inventory UI overhaul. I have over 1300 items in home storage and it is really not fun managing it all :D

5. Bugs and general improvements: of course, always good.

 

Now for my feedback and kind of a wishlist:

0. I will try to avoid already asked and answered questions.

 

1. More tournaments. I already made a thread on the forums here: 

Tournaments always invite huge interest and many players come back for them. So even you as a company would benefit from it. Tournaments are 100x better than any competition and if we had multiple per month, I would gladly buy a Tournament themed DLC.

 

2. New fish type that is hard to catch but exceeds current Unique weight\length limit. A chase fish.

I already wrote about this above but this in my opinion is a very good way to make players invest the time to find and catch that elusive fish. You can make it however you want but it has to reward lake exploration, persistence and at the end a great reward for the time spent: a REAL Trophy fish.

I am sure this feature wouldn't be a problem to introduce and I am also sure that many players would devote their time to find great trophies over the fishing planet world map.

We currently only have Unique fish that have set limit. It is just a grind on same fish over and over. There is nothing to CHASE.

 

3. Simple lure crafting system

You already addressed this but I just wanted to add that if crafting is implemented, it needs to be simple and effective. Just a crude example:

I want to craft a crankbait. Give me few options like: Color, Depth, Size, Hooksize. I pay for it (materials) and that is it. Again, this is just crude example but simple lure crafting would be really fun. It does not have to be a full blown crafting system for every little thing. Just the main things. People would have lots of fun with this system. Simple yet very effective.

 

4. Modular competition weather types and more competitions.

Don't let a competition be 2 years old and still run on the same weather condition. It becomes boring real fast because it is ALWAYS the same except RNG. Put in modular weather changes so it rewards people who search for spots and invest in exploration. Competitions would be way more fun.

Also, add more competitions. We already have many but you can slowly add new ones over time even on older lakes.

 

5. This is important for me. Do not forget old lakes.

I know you cannot do much for older lakes and you have finite resources for future projects but doing just few improvements\additions on old lakes would be great. Maybe expand some a little bit, add new (or existing) fish species...

I know old lakes will not be a priority but many players that have thousands of hours like to fish in old lakes. Improving them would go a long way. Also a new player would benefit from it.

 

6. Other general Quality of life improvements (most of this was already mentioned):

- allow purchase of x-series or special lures (people lose a mission lure and cannot get it back) with either baitcoins or new currency.

- Rework the Map device. In it's current state, it really looks bad. Please make a proper maps with depths and such. It would look better and would contain actual useful information.

- Add all relevant info on the fish marker: Time of Day, Temperatures (Air\Water), Wind direction\speed 

- other information that was already mentioned in posts above.

 

Again,  thank you for the update and a chance to provide feedback. I didn't list everything I wanted to but maybe I will in a future post.

 

Edited by obi_xyz
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19 hours ago, obi_xyz said:

More tournaments. I already made a thread on the forums here: 

Tournaments always invite huge interest and many players come back for them. So even you as a company would benefit from it. Tournaments are 100x better than any competition and if we had multiple per month, I would gladly buy a Tournament themed DLC.

I think 2 would be too much for a lot of people. The first year where I attempted them the preparation for some of them took weeks. I am trying to imagine how newcomers do this now, if they are not already in a team.

To a certain point in time I was also sure that I would have loved tournaments to be scheduled differently on each platform, e.g. Week 1 Steam, Week 2 xbox, Week 3 PS4 etc. But I know a lot of people would qualify on each of those platforms and leave no room for other players. Well some people do it anyway purposely and I am sometimes involuntarily one of them, because I play in the evening and don't always have access to the game to drop my fish on time but I try to only qualify on one platform. I just test my tactics on the other platform and then drop fish when i managed a day before.

=> Potentially link the accounts and force people to chose a platform so that they can free the spot for others?

In my humble opinion the tournaments should be given a twist each year:

  • Rotate the maps if there are other maps that have the species
  • Change tackle that can be used, e.g. Boat series with float instead of spinning
  • Allow boats where none were allowed before or vice versa (if it does not make it dull :D)

About Competitions:

I know it has been said before, but I would like to bring it up again :) Add seasons with prices in the end. That makes the competitions way more interesting. But it needs a rework of a lot of the mechanics.

  1. Amateur competitions
  2. Some competitions are not on for weeks, or at least not in certain time windows e.g. central European evenings
  3. No real random sizes but rather server/room based performances
  4. Points can currently be saved by dropping the fish in some competitions. If your uni is too small, drop the fish and pretend you were never there. Makes it silly in my humble opinion. => A competition started needs to be finished!
  5. Inactivity is not punished. Some people can sit on the top and will stay there forever. I don't want to lessen the achievements of those who made it there, because they needed to invest a lot of time and are very skilled players, but if you add a hall of fame for these seasons they will not be forgotten :)

 

Other competition related inconveniences:

  1. Some of the swapping of fishnet and stringer is just plain silly. Just make slots for both. The amount of money I wasted because I am too stupid to remember to put the stringer on and then remove it again when I go into another competition and can only catch 10 fish :D
  2. Stop reminding me about boats and rodstands when I cannot use them anyway.
  3. When the random prices were introduced I found it interesting on the one hand because you are able to potentially win different lures in a competition you knew and were good in. In reality however you keep winning the stuff you already have often or don't ever want. E.g. Line, Leaders, Nymphes :D
  4. Reduce the amount of wins needed for prices at locations. Who is able to win a competition 100 times at any location??? Maybe reduce it to 10, since the prices are actually not even anything you wouldn't have 100 of when you played that many competitions :)
Edited by stepotronic
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Here are some things I'd like to see changed in the current game. 

1. Adjustable reel speed - we currently only have reel speeds 1-4 to choose from. It would be much better to have more control over your reel speed too keep your lure at a desirable depth. So maybe have up to 20 different reel speeds.

2. Retrieves for lures- The retrieve system needs a revamp where certain lures need to be used in a certain way for them to be most effective and true to how they're used in real life. 


EXAMPLES:

- Spinners and Spinnerbaits are most effective using a straight retrieve. I've fished my entire life using these lures and have never heard of anyone twitching or using a stop and go retrieve. But, these lures are almost impossible to use with a straight retrieve due to limited reel speed selection. You're either dragging the bottom or they come to the surface. That should not be the case. 


- Buzzbaits to be most effective using them on top of the water. After all they are a top water lure and they should be used as such to be most effective. Buzzbaits are also designed to reach the surface of the water very quickly (due to their blade design), even if reeling slowly. Currently you can jig a buzzbait like a bass jig, again that's not true to how this lure is used at all in real life. 

 

- Jerkbaits need to be traditional jerkbaits not rattletraps/lipless crankbaits called jerkbaits. So change the name from the current Jerkbaits to lipless crankbaits and give us actual jerkbaits. There should also be a selection of jerkbaits that either float, suspend (at various depths) or sink. These lures should also be most effective when using a twitching retrieve.

 

- Walking and Popping lures need to actually be walked or be popped to be most effective. Not silly things like walk or pop the lure twice and then straight retrieve it. A lure should always be most effective using it the way the lure is intended to be used in real life. 



3. Competitions - I think just about everyone agrees competitions need a revamp. Amateur comps need to be either done away with or make it so both amateur competitions and regular competitions can be played at the same time. It's pretty frustrating when you only get to play a couple days a week and there are 3 amateur competitions in a row leaving higher level players with no competitions to do for 6 hours. Then for all 3 amateur competitions to be canceled due to lack of participants.

 

4. Competition rewards - It was a good thing to make it so you could win 1 of 4 different prizes if you were to place top 3 in a competition. Where the idea fell flat was when they made it random on what reward you are given. There's nothing more frustrating than mastering a competition, finally winning it and given a prize reward that you've already won or it's basically useless. Competitions are already hard enough to win to begin with (some harder than others) and the randomized prize system basically gives you a 25% chance of actually being rewarded the prize you want. I'd say most decent players on average get top 3 in 10% of the competitions they play in, so that's 1 out of every 10 times they play in a competition they might actually get a top 3. So 10% chance of actually placing top 3 and then only a 25% chance of winning the prize that the player actually wants. It would be much better if you could select 1 of the 4 prizes you want manually, rather than the game randomly choosing 1 of the 4 prizes for you. (it doesn't seem that random to me, I'm always getting the prizes that I already have a abundance of or are pretty much useless).

5. A fatigue system - There should be a fatigue system in this game. For example if you're using a heavy carp reel on a spinning rod, your player should become fatigued quicker than someone using a light spinning reel on a spinning rod. Why even show the actual weight of the reel if there's not a fatigue system in the game that actually punishes you for using the wrong type of reel for the setup you're using. No one in their right mind is going to using a heavy spodding reel on a spinning rod, it would be quite heavy and awkward, leaving your spinning setup uncomfortably unbalanced. For example people like to use the Kraken with the Zeus, but the Kraken is a carp reel and is considerably heavier than the Thunderspin. If you're out there casting lures over and over with a big heavy carp reel, your arm and hands are going to fatigue much quicker than if you're using a lighter more low profile reel like the Thunderspin that's actually balanced with the rod that you're using (the Zeus). This isn't a huge deal, but is definitely something to think about. 

6. Fix the kayaks - Is there anyone that actually enjoys using the kayaks? Your stamina bar depletes way too quickly making it frustrating to use on bigger maps. I love the idea of kayak fishing, I do a lot of it in real life but it's just not enjoyable the way they implemented them into the game. The biggest issue is how fast your stamina depletes, it literally takes less than 20 seconds to deplete all your stamina while rowing quickly and 40 seconds if you're rowing normally. You should be able to paddle your kayak at max speed for several minutes, not just a few seconds.

7. Setting and unsetting your anchor - You should be able to set your anchor and unset your anchor at anytime, whether you're hooked to a fish, standing on the deck or in the cockpit. Maybe some people disagree with me on this one, but in modern bassboats and other fishing boats, setting and unsetting a anchor is nothing more than pushing in a button and a lot of times the access to the button is from the deck, not the cockpit. 

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For the Kayaks, perhaps allowing us to set an "Auto-row" button might be a quicker.  It's a real pain especially in huge lakes like the Amazon in which you have to hold down the forward button for like 10 minutes to get through the maze to get to some of the hotspots deeper in.

Another idea might be to add multiple boat docks for large lakes like Amazon, Congo, Bolivia, etc.

Fishing via kayaks is much more fun than motor boats.

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Am 6.10.2022 um 1:29 PM schrieb triXO:

Hi Killerwhale,

First of all I want to thank you for this thread. I think everyone who loves this game would like to have new information on how to continue in the future.
everything you have posted sounds extremely exciting and could greatly enrich the game if done right.
I am particularly excited about the salt water area.
I want to keep it as short as possible, so I'll just talk about a few things that bother me the most in the game at the moment.

first and most important question for me:
please please give us better antialiasing on the next gen consoles. im on PS5.
is there a chance that this will happen sometime in the future?
I like the game a lot and the graphics in general are perfectly adequate and beautiful. but those ugly jaggies everywhere completely ruin the atmosphere.
That's the question I'd most like to have an answer for.

other than that, there's one more thing that annoys me about some of the current cosmetic items. I've already put a lot of real money into the game and unfortunately I've mostly been disappointed when it comes to cosmetic items such as shirts or glasses.
some examples:
- The shirt in the Sport Outfit Pack has graphic errors. the garry scott logo on both shoulders is completely stretched and pixelated in the upper area. there are also various clipping errors where the character's skin comes through the texture of the shirt as it moves. By the way, there are clipping errors with almost all shirts that you can get in the dlcs
- the shirt from the bream feeder pack has about the same errors as mentioned
- the hair clips through the texture of the xseries prometheus cap
- there are clipping errors with the spider glasses when wearing a cap
- the fishhunter glasses don't fit properly and clip through the ears
All this relates to the male character.

those were just a few examples. i know there are more important issues to fix but i think it's not good when someone buys something for real money and ends up disappointed.
it would be nice if some of these problems could be fixed with the new outfit system.
it would also be great if you could adjust your clothes in this system, for example change the color or the pattern of the shirt.

I hope that you will be able to fix some of these problems at some point. other than that, thank you very much for this beautiful game and keep up the good work.

greetings from germany.

one more thing i forgot. There are graphical errors when using a headlamp with a cap. the headband disappears at the front on both sides of the cap. the only exceptions i have seen so far is the combination of headlamp and cap from the accessory kit and the xseries prometheus cap. otherwise this error always occurs.

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